 
			This is a prototype I was toying with a few years ago. I really liked how quick turns were in Ethnos with the choice of single cards and building sets so I tried to use that concept and feel in a game that added a bit of pressure and tension to the push your luck mechanic.
Thematically I was going for a pulpy scifi where players are running drone miner bots around an exploded moon. Players are harvesting volatile crystals from the moon and packing them into a some sort of containment field on their small ship in order to ferry the gems to the nearby space station for payment. Sometimes your containment field fails catastrophically.
 
			 
			The game worked OK. I developed it and refined it through several stages and at best it was lacking something to really hold it together. It is always on the back burner. It is a fun light project that may yet see the light at the end of the tunnel.
 
			 
			 
			 
			 
			