![Logo](https://i0.wp.com/eastcoastmeeple.com/wp-content/uploads/2020/10/Logo.png?resize=565%2C733&ssl=1)
GAME DESIGN
GRAPHIC DESIGN
ILLUSTRATIONS
(except the actual Gems – those are licensed stock art vectors that I colored/styled to suit)
This is a prototype I was toying with a few years ago. I really liked how quick turns were in Ethnos with the choice of single cards and building sets so I tried to use that concept and feel in a game that added a bit of pressure and tension to the push your luck mechanic.
Thematically I was going for a pulpy scifi where players are running drone miner bots around an exploded moon. Players are harvesting volatile crystals from the moon and packing them into a safe containment filed on their small ship in order to ferry the gems to the nearby space station for payment.
![Cards](https://i0.wp.com/eastcoastmeeple.com/wp-content/uploads/2020/10/Cards.png?resize=914%2C437&ssl=1)
The game worked OK. I developed it and refined it through several stages and at best it was lacking something to really hold it together. It is always on the back burner. It is a fun light project that may yet see the light at the end of the tunnel.
![big-mat](https://i0.wp.com/eastcoastmeeple.com/wp-content/uploads/2020/10/Space-Miner-Board.jpg?resize=1080%2C709&ssl=1)
![stage 2](https://i0.wp.com/eastcoastmeeple.com/wp-content/uploads/2020/10/stage-2-1.jpg?resize=576%2C576&ssl=1)
![stage 2](https://i0.wp.com/eastcoastmeeple.com/wp-content/uploads/2020/10/stage-2.jpg?resize=576%2C576&ssl=1)
![stage 4](https://i0.wp.com/eastcoastmeeple.com/wp-content/uploads/2020/10/stage-4.jpg?resize=576%2C576&ssl=1)
![helper cat](https://i0.wp.com/eastcoastmeeple.com/wp-content/uploads/2020/10/helper-cat.jpg?resize=576%2C576&ssl=1)
![playerr mats](https://i0.wp.com/eastcoastmeeple.com/wp-content/uploads/2020/10/playerr-mats.jpg?resize=864%2C522&ssl=1)